Tag Archives: the-player

Not Yet Snake! It’s Not Over Yet! Four Reasons To Be Hopeful About The Metal Gear Solid Movie

Video game fans are naturally suspicious of movie conversions because they’ve been burned more often than charcoal briquettes. Which is weird, because pattern recognition is meant to be a gaming skill.  Columbia Pictures’ announcement that it’s taking on the Metal Gear Solid license with Iron Man and The Amazing Spider-Man franchise producer Avi Arad has many gamers wary. The last attempt crashed and burned only two years ago, with Michael De Luca , producer of Oscar winner  The Social Network , c iting vague but fatal incompatibilities between video game companies and the big screen. But as the game’s signature character Solid Snake once said: “Don’t regret your past! Learn from it!”  With that in mind, here are four reasons the film adaptation might actually work this time.   1. Licenses Are Big Money Now:   For a long time, the wide-scale sucking of video game movies wasn’t a tragedy, it was a kind of karmic blowback. Movies licensed for games were stamped into soulless, cookie-cutter platformers with less character than a game of Hangman.  Similarly little care was put into the games’ development. In return, movie companies would buy a video game license, shred it, then spit a few random catch phrases from the game into a standard action movie script. In both cases it was because the adaptation meant a few extra dollars for whoever could be bothered to grab them. g Solid Snake: good at grabbing. But big money changes everything. The Resident Evil movies are making exponential profits, while comic-book heroes are now grabbing more cash than every one of their bank-robbing villains put together.  (Just ask Arad. ) Studios are scrambling to get onto bandwagon, because it’s really a bank truck with the back doors open. An epic storyline and a quarter-century of rabid fandom means Metal Gear Solid  is perfect for conversion. 2. It’s Already A Movie Pilot:  Metal Gear isn’t a Street Fighter , where scriptwriters had to pad the game’s haiku-simple idea of two outlandishly dressed characters “punching each other in the head for 90 minutes,” and then did such a bad job you’d swear they wrote the padding after receiving the punching.  The franchise is an established full-bore action story armed with politics, double-crosses, environmental messages and more character motivation than War and Peace. In essence, an elite agent comes out of retirement to infiltrate a terrorist facility. That’s a viable, if not entirely original, action-movie plot, and Metal Gear makes it smarter, more, um, solid.  A direct translation of the plot would actually work. Of course that won’t happen, but that isn’t a problem because…. 3. Movie-fication will Help:  Video games aren’t converted into movies, they’re flattened. An entire dimension of viewer participation is removed. Metal Gear ’s most iconic moments affect the viewer in ways movies can only dream of &mdash like Psycho Mantis breaking the fourth wall with music and controller-vibration, or the Sorrow’s attempt to end the game by convincing the player that it’s already over. This involvement will no doubt be lost in the game’s translation to the cinema screen. That said, the language of action movies is about streamlining: ideally, everything should fit into a neat 90-minute package, unless you’re Christopher Nolan. And that process inevitably requires the sanding down of a lot of important detail, Metal Gear maestro Hideo Kojima needs more streamlining than a supersonic jet. Still, he’s the unquestioned master of the series — to the point where the game franchise owner Konami seems unwilling to let him escape, constantly forcing him into sequels no matter how many times he publicly says “this is the last one.” (I genuinely think they’re using a real world Foxdie virus on him, set to trigger if he leaves. The next game’s going to include include Codec messages reading “Help me. They have my family!”) Kojima crafts masterpieces of stealth action. He also crafts epics of monologue to rival the Iliad and puts them on the same disc. This gave Metal Gear Solid a depth unseen in any “man-with-a-gun” game before or since. By the fourth installment, it was day long movie with some set pieces you were allowed to stunt direct. Tightening the script could sharpen the story and share it with a whole new audience. 4. The Special Effects Will Be Worth the Price of Admission: Perhaps it’s apostasy to write this, but the special effects in a Metal Gear movie are bound to kick ass. They must. The Metal Gear itself is the most perfect villain in any series: a giant walking tank which can also nuke anything on the planet. Action stars spend entire careers searching for an enemy that perfect. One of the most stunning moments in Metal Gear Solid was when this office-block sized monstrosity rose out of the ground in a cut-scene and you, with your mouth hanging open in the real world, stood still while it shot at you until you realized that the cut scene had ended and this techno-leviathan was about to smoke your tiny ass. IMAX-ing the movie alone will justify ticket sales. Sure, that’s no guarantee that the boys in Hollywood won’t screw it up, but let’s hope Columbia, Konami and Arad heed the wisdom of Solid Snake:  “This isn’t a training exercise. Our lives are riding on this. There are no heroes or heroines. If you lose, you’re worm food.” Luke McKinney loves the real world, but only because it has movies and video games in it. He responds to every tweet. Follow Luke McKinney on Twitter. Follow Movieline on Twitter. 

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Not Yet Snake! It’s Not Over Yet! Four Reasons To Be Hopeful About The Metal Gear Solid Movie

Manos: The Hands of Fate: The Video Game That Doesn’t Suck Like The Movie That Spawned It

Movieline would like to introduce The Player ,  a recurring feature in which we look at the crossroads where video games and moviemaking intersect.  We’ll regularly be looking at games that inspire movies, movies that inspire games and a lot of fun stuff in between.  For our first foray,  Luke McKinley writes on Manos: The Hands of Fate , an excruciatingly bad 1965 micro-budget film that manages work well as a video game.  “The game of the movie” is a worse curse than Cruciatus , and usually causes more pain. It’s such a guarantee of failure that even the Street Fighter movie game sucked, and that started with one of the greatest games of all time. They’re terrible because the studio has to acquire the license, and when any company spends most of its budget on lawyers, the lawyers are the only ones who get to have any fun. Once the rights are secured, there’s usually enough cash left in the kitty for a design team of two interns and a crayon. FreakZone Games found a way around this: Start with the worst movie of all time. That would be Manos: The Hands of Fate.   (To watch the entire movie, if you dare, scroll down to the YouTube video below).  This abomination was made when an insurance and fertilizer salesman named Harold P. Warren bet  that he could make a horror movie for less than $20,000. He failed spectacularly. The results would have less painful — and more coherent — if he’d filmed himself drinking $20,000 worth of tequila. The actors are so bad that they can barely talk. One is so bad he can barely walk. John Reynolds, who played Torgo, handyman and henchman to the villainous “Master,” appeared to have taken his acting classes from electroshock therapy. Reynolds’attempts to look supernatural make his appearances look jerkier than an art student’s stop-motion film — and more tedious, too. It can take up to three minutes for him to cross a scene, and if you think the camera or actors do anything to distract from this you are wildly overestimating: a) their commitment to the project; b) their understanding of cinema, c) their baseline brain activity. Then there’s the movie’s title villain, The Master, played by Torn Neyman. At one point, he studies himself in the mirror and declares, “Yes, I am the face of horror.” That’s him in the poster with the fancy moustache. Scary, right? In addition to being widely recognized as one of the biggest stinkers in filmdom, Manos is also a testament to the healing power of laughter. The movie is now a cult favorite thanks largely to the crew behind Mystery Science Theater 3000, who  mocked it to pieces in 1993 , and, on Aug. 16, mauled it a second time — this time, live — when they reunited under the name of Rifftrax . FreakZone took a similar approach. The video game version of   Manos: The Hands of Fate is an homage to retro gaming and a satire of almost every other movie game ever made. It avoids sucking by wallowing in the cliches of video-game movie adaptations. And there are many. In the 1980s and ’90s, every movie franchise was turned into a platformer. Childish sword and sorcery tales, action movies, romantic dramas, tearjerkers about people in wheelchairs who were scared of heights — it didn’t matter. Manos, the game, improves upon the movie right from the get-go with better acting. It also reminds you of how evil games used to be before they started being built for the mediocre skills of broad movie-going audiences. In FreakZone’s Manos , it’s possible to die at the first jump. Tap A and misjudge the distance, and that’s it, you’re dead. (In Manos , the movie, the Master takes a good 20 minutes to get around to killing Torgo.) There are also invincible immortal enemies (who do nothing but float up and down), edge-of-the-block jumps for bonus items, and even curse-inducing sine-wave-flying enemies to knock you off platforms and trigger Castlevania  flashbacks. The real glory of this game is proving that the internet is better for creativity than a whiteboard made of LSD. Hollywood spends more money to minimize risk than the Secret Service, and the gaming industry hasn’t just  been taking notes. If you walked into a video game publisher in the ’90s and told them you wanted to make this game, they would have hired new security to escort you out of the building just so their regular security didn’t have to touch you. But now a few people with the right combination of skills and mental problems can build and sell a game like Manos: The Hands of Fate  for a couple of bucks, and it’s fantastic. There’s a real chance the $1.99 I paid for the game will represent 50% of the publisher’s entire profit on the sale, but I’m still glad I gave it to them. That’s because with Manos: The Hands of Fate , FreakZone has achieved the impossible: It made a game that was better than the movie. Luke McKinney loves the real world, but only because it has movies and video games in it. He responds to every tweet. Follow Luke McKinney on Twitter. Follow Movieline on Twitter.

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Manos: The Hands of Fate: The Video Game That Doesn’t Suck Like The Movie That Spawned It

Drake “Club Paradise” [NEW MUSIC]

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“Take Care” doesn’t come out until October 24th, but here’s a new song by Drake called “Club Paradise.” It’s expected to appear on his new album, and the beat was created by Drake’s producer of choice, Noah “40″ Shebib. Take a listen in the player and then download it in the link below. Drake – Club Paradise – HipHopEarly t8094 by bsilvera22 RELATED POSTS: Drake “Headlines” Behind The Scenes [VIDEO] Why Drake & J. Cole Are “Most Anticipated” Download Drake’s “Club Paradise” HERE

Drake “Club Paradise” [NEW MUSIC]

Tommy Wiseau is Doing a Live Reading of The Room This Weekend, Tell-All Book Upcoming

If you’re not planning on seeing the tepidly received Super 8 this weekend, you should hop on the fastest shuttle to Washington D.C. to see Tommy Wiseau perform a livereading of The Room . “Livereading” means live, guys. In person. With costar Greg Sestero. Who, in case you missed the announcement, is writing an incredible-sounding book called Locked Inside ‘The Room’ . Get this: Locked will chronicle of the film’s production, release, and eventual status as the greatest cult film ever. Click through for specifics from Wiseau’s “best friend extraordinaire.”

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Tommy Wiseau is Doing a Live Reading of The Room This Weekend, Tell-All Book Upcoming

Talkback: Is Jeffrey Katzenberg Right About 3-D?

Speaking with The Hollywood Reporter in the wake of Kung Fu Panda 2 ‘s disappointing box office performance , DreamWorks Animation head Jeffrey Katzenberg had some choice words for those other studios that have dropped the ball on 3-D theatrical releases. “We’re not the problem,” he said, pointing non-specifically to competing 3-D releases that have turned audiences off the 3-D viewing experience, ruining it for everyone. So, who is?

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Talkback: Is Jeffrey Katzenberg Right About 3-D?

From 8 1/2 to Life Aquatic: 9 Great Movies About Moviemaking

Although today’s new releases Super 8 and Road to Nowhere couldn’t be farther apart in terms of budget, genre, tone, influence and spirit, they do have one striking theme in common: At heart, they are both about the sacrifices, struggles and adventures encountered by artists who make movies. They are the latest in a long tradition of films about films — and film love — that Movieline’s S.T VanAirsdale and Christopher Rosen surveyed for the occasion.

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From 8 1/2 to Life Aquatic: 9 Great Movies About Moviemaking

Mattel’s Radica Mindflex Duel Game Forces You To Concentrate On Choking Your Opponent (video)

http://www.youtube.com/v/SSkvJfvd5C0

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Mattel’s Mindflex game was received with both cheers and jeers when it launched a few years ago. The original game called for the player to wear a headset that read brain activity. An increase in brain activity increased the fans power and thus a higher floating ball. Conversely a decrease in brain waves lessened the Broadcasting platform : YouTube Source : Gadget Review Discovery Date : 17/02/2011 01:01 Number of articles : 2

Mattel’s Radica Mindflex Duel Game Forces You To Concentrate On Choking Your Opponent (video)

Mattel’s Radica Mindflex Duel Game Forces You To Concentrate On Choking Your Opponent (video)

http://www.youtube.com/v/SSkvJfvd5C0

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Mattel’s Mindflex game was received with both cheers and jeers when it launched a few years ago. The original game called for the player to wear a headset that read brain activity. An increase in brain activity increased the fans power and thus a higher floating ball. Conversely a decrease in brain waves lessened the Broadcasting platform : YouTube Source : Gadget Review Discovery Date : 17/02/2011 01:01 Number of articles : 2

Mattel’s Radica Mindflex Duel Game Forces You To Concentrate On Choking Your Opponent (video)

Mattel’s Radica Mindflex Duel Game Forces You To Concentrate On Choking Your Opponent (video)

http://www.youtube.com/v/SSkvJfvd5C0

Read the original here:

Mattel’s Mindflex game was received with both cheers and jeers when it launched a few years ago. The original game called for the player to wear a headset that read brain activity. An increase in brain activity increased the fans power and thus a higher floating ball. Conversely a decrease in brain waves lessened the Broadcasting platform : YouTube Source : Gadget Review Discovery Date : 17/02/2011 01:01 Number of articles : 2

Mattel’s Radica Mindflex Duel Game Forces You To Concentrate On Choking Your Opponent (video)

VIDEO: PETA Ad Makes Church Cross

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VIDEO: PETA Ad Makes Church Cross