Tag Archives: video-games

Gears Of War Movie Grinding To A Halt?

It looks like there’s big trouble for the Gears of War movie. According to an L.A. Times blog, the film has had its budget slashed, its director (Len Wiseman) is reportedly turning his attention to another project and may not be involved at all when/if the film hits the production stage, and the film’s producers are looking for new writers to handle a stripped down version of the story. The movie’s official release date of 2010 is looking increasingly unlikely. Originally, the movie was planned as a sprawling, $100 Million epic, but the new Gears (if it happens) will be a more modest flick. As the L.A. Times points out: Video game adaptations have a unique way of coming about. At the beginning stages, the projects tend to have a huge amount of “Heat.” It’s an easier sell in Hollywood to be able to show development people an established property with a built-in fan base than to take something totally untried and try to raise $100 million bucks on it. But the problem comes in when Hollywood actually tries to make the picture. Video games are, almost always, based loosely on movies and movie genres (How many reviews have you read that called a game “cinematic?) so making a game movie is essentially like making a movie version of something already based on a movie, which may be too derivative even for the modern film industry. Some kinds of stories lend themselves to games and not movies (and vice-versa) so putting together a good movie based on game presents perhaps insurmountable difficulties. It’s also hard to make a movie based on a video game because we like to play video games. You can’t play a movie and no one has found a way yet to make a movie feel like a video game — it might be impossible. As history has shown us again and again, movies based on games suck, but Gears could be the exception. Personally, I

Morning Hangover — April Is Catch-Up Month

I cannot wait to play Splinter Cell: Conviction , but there aren’t the string of must-have games being released in April as we’ve seen in the first few months of 2010. Next month, of course, that changes again, with games like Alan Wake finally arriving on store shelves. I’m thinking about catching up on some downloadable content in Mass Effect 2 and Assassin’s Creed II and taking care of some unfinished business: beating Mega Man 9 . Mega Man 10 is calling me! Have something to share? Sitting on a news tip? E-mail me . You can also follow me on Twitter . Tom clancy’s splinter cell conviction – Games – Video Games – Microsoft – Twitter

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Morning Hangover — April Is Catch-Up Month

The Many Faces of Mass Effect 2: Celebrity Edition

Creating the perfect Commander Shepard in Mass Effect 2 is an important first step in saving the galaxy, but some folks have taken it to a new level. The Mass Effect 2 Faces Database has collected the best and the brightest Shepards created by fans, including a fairly robust Celebrity section.

MLB 2010 Opening Day: Cracker Jacks, Red Sox Joy And Live Stats

Watching the 2010 baseball season open with my Red Sox pulling out a win against the Skankees was seven kinds of great. To be honest though, all I could think about during the game was popping in MLB 10: The Show and getting back to work on my Road to the Show character — Oakland A’s rookie sensation Jack Gaskins. It definitely didn’t help that Sony ran their hilarious Joe Mauer/Kevin Butler ad for the game a number of times throughout the broadcast. The point is, baseball season is officially underway, and that means, among other things, all those glorious live-stat features built into The Show and MLB 2K10 (or whatever next-gen baseball you play) can finally be put to good use. So if you’re a baseball gamer, please share your plans for your (virtual) 2010 season. Are you a franchise player? A season lover? Like creating a player and watching him rise through the ranks? Prefer the off-the-field minutia that comes from being a manager? And, of course, what’s your team, and what are your predictions for this season? While you’re thinking over your answers, feel free to check out Sony’s newly released opening day trailer for MLB

The Indie Games News From PAX East

There are games of every type at PAX — big, small, funny smelling — and we were there to soak it all in at PAX East, including the nerd sweat. Here’s X-Play to walk us through everything indie-related out of PAX in Boston.

Apple Plans iPhone OS 4.0 Event For April 8

iPad was just released into the wild, but Apple is already preparing to pull back the curtain on something else. Apple issued a notice to media outlets about an iPhone OS event happening on Thursday, where it’s expected the company will reveal the latest major revision, iPhone OS 4.0. iPhone 4.0 OS is expected to have the long-awaited multi-tasking feature, amongst other additions. Expect the endless speculation train to leave the station starting right about…now. Have something to share? Sitting on a news tip? E-mail me . You can also follow me on Twitter . Apple – IPhone – IPad – Operating system – Twitter

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Apple Plans iPhone OS 4.0 Event For April 8

X-Play Discovers The Sights, Sounds And Smells Of PAX East

I’m pretty sure this one speaks for itself, but X-Play tasked Blair Herter with exploring the world of PAX East. The people he encountered, the footage he came back with…oh, my. Watch Larger Version | Watch HD Version Ion Television – Google – PAX East – Syndication and Feeds – Searching

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X-Play Discovers The Sights, Sounds And Smells Of PAX East

X-Play Interviews Harmonix’s John Drake

Blair Herter and Abbie Heppe talk to John Drake from Harmonix about the Rock Band Lounge the company set up for fans of the franchise at PAX East 2010 . So rock and/or roll, baby. Watch Larger Version | Watch HD Version Rock Band – Harmonix Music Systems – Rock music – Ion Television – Music

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X-Play Interviews Harmonix’s John Drake

My Week with the DSi XL

There’s little argument that in the last decade, the Nintendo DS was one of the most prolific platforms for gaming. It’s arguably the most successful handheld since the original Game Boy — and it certainly struck a similar chord in its boundary-shattering sales. Less than a week ago, Nintendo released a heftier version of the DS, and I’ve spent a week playing on it. You can watch the Talkabout below for some info, but since that taping, I’ve spent even more time on the DSi XL, and I really like it. In regard to size, the XL’s screen is nearly twice that of the DS Lite. It’s not as big as a netbook, as some have assumed, but it’s certainly grandiose for gaming on the go. The bigger screen really comes in handy when you’ve got an audience in tow, or in the case of Nintendo’s latest casual-friendly software release, America’s Test Kitchen , you need a larger screen to keep an eye on your instructions. And although I hadn’t tested out as many 3D games on the DS’ screen prior to the Talkabout I filmed with Patrick Klepek, I can now report that one of my DS favorites of recent memory, Grand Theft Auto: Chinatown Wars , transitions well to a bigger format. Many of my other DS stalwarts, like New Super Mario Bros. , also feel grander and more vibrant on the XL’s larger screen. And it’s huge. Photos can point out the differences, but words can only do the size discrepancy so much justice. It really sinks in once you’ve got one in your hands and can feel the heft for yourself. It’s not, optimal, however, for all types of DS games. Part of the reason that I volunteered to test out the DSi XL for a week was to review Tecmo’s Again — which I’m still working on — and after 30 minutes of holding the XL sideways to play the game in CiNG’s trademark book style (also seen in the developer’s last game, Hotel Dusk ), my hands began to cramp. I have fairly large hands, and if mine couldn’t withstand a half-hour of gaming, I’m sure that the average person will grow tired of holding it up after a shorter period. The XL also isn’t ideal for gaming in bed. I tend to play DS games for that half-hour when I’m trying to nod off at night, and it’s not comfortable to grip a heavier handheld when you’re lying down. If you’ve never owned a DS, these are fairly serious barriers. Also, with the news leaking out regarding Nintendo’s plans for a DS update, many gamers might feel hesitant about investing in a unit that’s retailing for nearly $200. I’m still convinced that this hardware isn’t for the core audience. With the size and heft, it seems like a DS designed for families, or, my mother-in-law, a recent retiree who plays Brain Age religiously every day and has burned through DS Lites like most gamers go through red-ringed Xbox 360s. While the DS Lite was the perfect compromise for gamers of all stripes, the DSi feels like squandered potential, and the XL, while not as stagnant as the DSi, doesn’t feel like enough of a leap for the core audience. Watch Larger Version | Watch HD Version With those caveats out of the way, I’ve really enjoyed my week with the new handheld. It does a great job reinvigorating DS games. The DSi XL manages to magnify games without, from what I’ve seen, make them look overly distorted. I’m considering kidnapping the office system to play (and, politely, of course, return it daily). But in regard to making the big investment in the machine, it’s a tough sell. I bought a DSi last year before starting with G4 (a year ago, DSiWare seemed to have the potential for lots of cool downloadable games we might review, so it made sense), and I still jump back and forth between my DS Lite and my DSi sometimes. Unless Nintendo updates its firmware for me to transfer my DSiWare purchases — few that they are — to the XL, I’m not convinced that I’d take the leap. If you still have a functional DS that you’re actively using, I’d advise you to wait and see what Nintendo has up its sleeve in June at E3 before making any snap judgments. But if the next DS is a long way away and your DS Lite is on its last legs, the DSi XL might make a worthy replacement.

Review: Resonance of Fate

Sega presents Resonance of Fate , a new JRPG from Tri-Ace. It’s a role-playing experience that swaps swordfighting for gunplay, and it’s designed from the ground-up for hardcore fans of the genre. Jason D’Aprile has logged in dozens of hours on it, but according to him, it wasn’t necessarily time well-spent. Here’s why: “On the surface, Resonance of Fate offers up a veritable smorgasbord of destructive possibilities. It is an RPG focused entirely on acrobatic gunplay where you upgrade and level up your weapons