Tag Archives: sessler

X-Play Preview: Metal Gear Solid: Peace Walker

In the video below, Adam Sessler gives us a preview of PSP

Sessler’s Soapbox: Will Nintendo Do 3-D the Right Way?

By now, anyone who regularly visits this website knows that Adam Sessler does not like 3-D. However, Nintendo announced they will soon be revealing their next portable, the Nintendo 3-DS, that will have 3-D technology that doesn’t require glasses. Combine that with the fact that Nintendo rarely promotes a technology they haven’t thoroughly tested and are proud of (VirtuaBoy not included), and Adam’s interested. Check out this week’s Sessler’s Soapbox to find out just what The Sess thinks might be over the horizon for Nintendo and 3-D gaming. Watch Larger Version | Watch HD Version Subscribe to G4’s WEB SHOWS Video Podcast: Nintendo – Adam Sessler – Nintendo 3DS – Video game – Technology

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Sessler’s Soapbox: Will Nintendo Do 3-D the Right Way?

Sega: MadWorld Was A "Mismatch" For Wii Audience

MadWorld was a deeply flawed game, but one I enjoyed immensely. Sega pushed MadWorld onto Wii back when publishers believed the wide audience for Wii games meant there was a gaping hole in games for mature audiences. That theory did no favors for MadWorld , resulting in a disappointing sales launch, which Sega now attributes to an audience “mismatch” for Wii. “Critically it [ MadWorld ] got a lot of acclaim, but commercially it wasn’t the success we wanted it to be,” said Sega of America COO and president Mike Hayes to CVG . “Clearly that was a mismatch with the Wii audience – particularly in terms of the amount of cross-ownership between Wii and the other home platforms. If you’re going to play a mature-rated game, you’re going to get your 360, PC or PS3 out to do so. But you can’t knock us for having a go.” Sega has several times stated having no regret greenlighting MadWorld , only that it didn’t catch on. The lesson from MadWorld seems to be a move towards Xbox 360 and PlayStation 3. With Project Natal and PlayStation Move, a sequel or upgraded port doesn’t seem far-fetched. “We were brave in that area,” said Hayes, “but the reality is, Platinum Games is such a cutting-edge developer they need the PS3 or 360 to realise what they actually want to do.” Source: CVG Have something to share? Sitting on a news tip? E-mail me . You can also follow me on Twitter . Sega – Platinum Games – PlayStation 3 – Xbox 360 – Wii

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Sega: MadWorld Was A "Mismatch" For Wii Audience

Win A Lost Planet 2 Multiplayer Beta Code

We’ve got 60 codes for Lost Planet 2’s multiplayer beta burning a hole in our pocket, and we want to give them away to you . We’re holding 30 Xbox 360 and 30 PS3 codes, and all you need to do to get yours is to visit our sweepstakes page, read the rules, fill out the form and hit submit. Then, just sit back and wait to see if you’re chosen to be among the first people on earth to play LP 2′ s multiplayer. Official Sweepstakes page . Lost Planet 2 – Xbox 360 – Game – Capcom – Video game

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Win A Lost Planet 2 Multiplayer Beta Code

X-Play Previews APB: All Points Bulletin

What if Grand Theft Auto became an MMO? That’s the pitch from Crackdown developers Realtime Worlds for APB: All Points Bulletin . That pitch is becoming a reality, as X-Play checked out the currently-in-closed-beta APB while at PAX East. I’ll let Adam Sessler take it from here. Watch Larger Version | Watch HD Version Realtime Worlds – APB – Adam Sessler – Software release life cycle – Crackdown

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X-Play Previews APB: All Points Bulletin

Slam-a-jamma! Our First Look at NBA Jam with Creative Producer, Trey Smith

The NBA Jam series has been a classic since 1993 with real digitized likenesses and amazing superhuman dunking, but now it’s Wii bound and will require you to move around to play it. Adam Sessler interviews creative director, Trey Smith, about EA Sports’ NBA Jam to get to the bottom of it all! Check out the video below. Also be sure to view our spectacular dunking gallery here .