Tag Archives: patrick-klepek

3D Dot Game Heroes Impressions

In between that fine line occupying homage and copyright infringement lies 3D Dot Game Heroes, From Software’s PS3 RPG that evokes The Legend of Zelda as its template. Patrick Klepek has been scouring dungeons in the game’s pixilated world, and here’s what he thinks so far: “Having finished two dungeons of From Software’s modern take on the original formula for The Legend of Zelda , I’m not yet confident there’s a clean-cut answer to that question just yet. What is clear, however, is old school games fans, especially ones steeped in Zelda fandom, will find themselves overjoyed with 3D Dot Game Heroes . There are references, visual cues and jokes that will only make sense to people who found were once enamored with Link’s original adventures. Overjoyed is probably an understatement, too. Even the music riffs on Shigeru Miyamoto’s classic. 3D Dot Game Heroes plays like a self-aware, fourth wall-breaking remake of The Legend of Zelda that’s laden with respect for Miyamoto’s foundation from the moment it begins.” Is it biting Miyamoto’s style or saluting him? Click here to read more ! 3ddotgameheroes – From Software – Shigeru Miyamoto – Zelda – Link

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3D Dot Game Heroes Impressions

X-Play Live At PAX East 2010

In case you hadn’t noticed, we here at G4 had an absolute blast covering PAX East 2010 . Not only did we get our hands and eyes on some amazing games, but we also attended and hosted some fantastic panels as well. One such panel was our own X-Play Live, which featured some of X-Play and G4tv.com’s finest, including Adam Sessler, Morgan Webb, Blair Herter, Abbie Heppe, Matt Keil, Patrick Klepek, and Andrew Pfister, addressing all the issues that you care about (and some that you might not – sorry).

My Week with the DSi XL

There’s little argument that in the last decade, the Nintendo DS was one of the most prolific platforms for gaming. It’s arguably the most successful handheld since the original Game Boy — and it certainly struck a similar chord in its boundary-shattering sales. Less than a week ago, Nintendo released a heftier version of the DS, and I’ve spent a week playing on it. You can watch the Talkabout below for some info, but since that taping, I’ve spent even more time on the DSi XL, and I really like it. In regard to size, the XL’s screen is nearly twice that of the DS Lite. It’s not as big as a netbook, as some have assumed, but it’s certainly grandiose for gaming on the go. The bigger screen really comes in handy when you’ve got an audience in tow, or in the case of Nintendo’s latest casual-friendly software release, America’s Test Kitchen , you need a larger screen to keep an eye on your instructions. And although I hadn’t tested out as many 3D games on the DS’ screen prior to the Talkabout I filmed with Patrick Klepek, I can now report that one of my DS favorites of recent memory, Grand Theft Auto: Chinatown Wars , transitions well to a bigger format. Many of my other DS stalwarts, like New Super Mario Bros. , also feel grander and more vibrant on the XL’s larger screen. And it’s huge. Photos can point out the differences, but words can only do the size discrepancy so much justice. It really sinks in once you’ve got one in your hands and can feel the heft for yourself. It’s not, optimal, however, for all types of DS games. Part of the reason that I volunteered to test out the DSi XL for a week was to review Tecmo’s Again — which I’m still working on — and after 30 minutes of holding the XL sideways to play the game in CiNG’s trademark book style (also seen in the developer’s last game, Hotel Dusk ), my hands began to cramp. I have fairly large hands, and if mine couldn’t withstand a half-hour of gaming, I’m sure that the average person will grow tired of holding it up after a shorter period. The XL also isn’t ideal for gaming in bed. I tend to play DS games for that half-hour when I’m trying to nod off at night, and it’s not comfortable to grip a heavier handheld when you’re lying down. If you’ve never owned a DS, these are fairly serious barriers. Also, with the news leaking out regarding Nintendo’s plans for a DS update, many gamers might feel hesitant about investing in a unit that’s retailing for nearly $200. I’m still convinced that this hardware isn’t for the core audience. With the size and heft, it seems like a DS designed for families, or, my mother-in-law, a recent retiree who plays Brain Age religiously every day and has burned through DS Lites like most gamers go through red-ringed Xbox 360s. While the DS Lite was the perfect compromise for gamers of all stripes, the DSi feels like squandered potential, and the XL, while not as stagnant as the DSi, doesn’t feel like enough of a leap for the core audience. Watch Larger Version | Watch HD Version With those caveats out of the way, I’ve really enjoyed my week with the new handheld. It does a great job reinvigorating DS games. The DSi XL manages to magnify games without, from what I’ve seen, make them look overly distorted. I’m considering kidnapping the office system to play (and, politely, of course, return it daily). But in regard to making the big investment in the machine, it’s a tough sell. I bought a DSi last year before starting with G4 (a year ago, DSiWare seemed to have the potential for lots of cool downloadable games we might review, so it made sense), and I still jump back and forth between my DS Lite and my DSi sometimes. Unless Nintendo updates its firmware for me to transfer my DSiWare purchases — few that they are — to the XL, I’m not convinced that I’d take the leap. If you still have a functional DS that you’re actively using, I’d advise you to wait and see what Nintendo has up its sleeve in June at E3 before making any snap judgments. But if the next DS is a long way away and your DS Lite is on its last legs, the DSi XL might make a worthy replacement.

Bigfoot Hunt Update: Hollywood Wants The Movie Rights!

As you are no doubt aware, we have given up writing about video games to pursue Bigfoot. We knew our expedition would get a lot of attention when we found Bigfoot, but we had no idea that the hunt itself would get so much positve press. Our iPhones have been ringing off the hook since we crossed the state line into Washington, and it’s not just collection agencies, either. We’re getting serious offers from important Hollywood film companies who want to purchase the movie rights to our exciting adventures and make them into a big budget action movie starring Paul Giamatti and Sandra Bullock. This is our ticket to the big time. Our new glamorous life is fun and all, but I have to wonder if it fame is really all its cracked up to be. Jake Gaskill and I are no longer speaking — he doesn’t care about artistic integrity and I don’t need friends like that.

April Fools: SEGA Announces ECCO: Water Wars 2

Bigfoot log: 2:25PM. Bit concerned at the moment. Haven’t seen Patrick Klepek for over an hour now. He chased after a local with a thick beard to get a statement after Andrew Pfister’s “never breaks down because it’s super reliable” 1981 LeBaron broke down for the seventh time, singlehandedly jeopardizing our entire Bigfoot hunting operation (To tell you the truth, I need to hunt for some patience and deep breathing soon or we’ll be bagging and tagging the equally elusive Pfister-foot pretty soon.) The point is, the way we’re headed, we might end up needing a little help, and fast, if we hope to be feasting on tasty Sasquach cakes by sundown. Thankfully, SEGA has informed us of a new game (that I’m hoping is based on a real creature that is available for rental) that continues the moderately popular/controversial reboot of SEGA’s classic dolphin simulator, ECCO: Water Wars . According to the game’s official announcement, ECCO: Water Wars 2 reunites players with Ecco the Dolphin who is “now a master of time travel and innumerable other highly improbable porpoise plot devices,” and “must lead his fellow Dolphins in a fight against all of humanity – including the elderly.” If that doesn’t have multi-thousand-dollar seller written on it, I don’t know what does. And just in case you were doubting how amazing this game is going to be, hit the break to see a handful of screens that will blow-hole you away. SEGA agreed to loan us a few of their merc-phins, and they are currently patrolling the waters along the Oregon/Washington coastlines. If our hairy prize so much as touches a toe in those cool Pacific waters, we’ll know about it (and we will at least have a toe to show for our thousands of hours of work and millions of dollars of research and car repairs.) Source: SEGA Blog

April Fools: Google Docs To Offer Storage of Physical Objects

In a shocking April 1 announcement, Google has revealed that Google Docs, the company’s document storage service, will now allow for the storage of physical objects. Store Anything will store pets, pizzas, and pianos, and that’s just the letter “P.” They promise to store and distribute any physical object using Google technology. Michael B, a House Surfer, put it this way: “Since I uploaded my condo to Google Docs I can sleep in my own bed regardless of where I am. It gives a whole new meaning to don’t leave home without it.” I’m trying to use Google Docs to upload my urine as we speak. According to Patrick Klepek, bathroom stops will throw us off schedule, and I don’t think the brakes work too well on this car anyway. Bigfoot is punctual, apparently. Source: Google

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April Fools: Google Docs To Offer Storage of Physical Objects

April Fools: Remedy Reveals New Alan Wake Real-Time Strategy Game

I don’t have much time. Stephen Johnson swears he just spotted something large and furry shuffling through some scrub brush along the 5-freeway just outside Angeles National Forest (I didn’t have the heart to tell him that it was just Sterling McGarvey taking a leak). Anyway, Stephen, who somehow missed Sterling’s resounding proclamation of his urination intentions, is now creeping his way towards the shrubs, which buys me just enough time to use his laptop to share with you this little bit of game news. Turns out developer Remedy has taken a drastic and surprising direction for the follow up to their upcoming thriller Alan Wake . What do you get when you combine psychological survival horror, real-time strategy, multiplayer shooter mayhem and…love? Here’s your answer:

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April Fools: Remedy Reveals New Alan Wake Real-Time Strategy Game

April Fools: YouTube Goes Text Only

It’s a long ride from Los Angeles to the woods of