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Reminder: Apple OS 4.0 Event At 10:00 AM PST

G4 is preparing to cover the events at the Apple event at 10:00 AM PST, where the iPhone, iPod and iPad maker will unveil the first details on the latest upgrade to the operating system that drives many of their devices. iPhone OS 4.0 is rumored to include third-party application multi-tasking, amongst several other new features. Have something to share? Sitting on a news tip? E-mail me . You can also follow me on Twitter . iPhone – Apple – IPad – Operating system – iPod

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Reminder: Apple OS 4.0 Event At 10:00 AM PST

Nugget From The Net: Incredible Modern Warfare 2 Fanfilm

Check out this absolutely amazing fan-film tribute to Modern Warfare 2 .

Def Jam Rapstar Drops This Fall

Attention bustas, sucka MCS, wack-ass fronters and toys: You shall soon be eliminated. This fall, Konami is releasing Def Jam Rapstar , and your watery flows, doo-doo lyrics and other downscale hip-hoppery will be exposed to ridicule. The game is rap karaoke, and will support motion controls on, presumably, all three major consoles. More than 40 songs will be included at release. The first confirmed tracks: “Children’s Story” —

Morning Hangover — Are You A Splinter Cell Newbie?

I can’t really explain why I’ve never played a Splinter Cell game. As a huge fan of Metal Gear Solid (at least the first and third installments), it would’ve made sense to check out the stealth game competition at some point, but it just never happened. Eventually, my lack of experience with the series acted as a deterrent for checking out the sequels. “I’ll just pass on this series,” I told myself. Splinter Cell: Conviction , though…I’m not going to be able to resist this one, and since Ubisoft seems to be treating this as a reboot of Splinter Cell , I’ll be on board this month. Anyone else joining Splinter Cell without any connections to its past? Have something to share? Sitting on a news tip? E-mail me . You can also follow me on Twitter . Ubisoft – Tom Clancy’s Splinter Cell: Conviction – Tom Clancy’s Splinter Cell – Metal Gear Solid – Stealth game

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Morning Hangover — Are You A Splinter Cell Newbie?

What One Former Infinity Ward Employee Thinks Of Ex-IW CEO Vince Zampella

What do Infinity Ward employees think of their bosses? We have a small slice of insight via a recent Linkedin recommendation for former Infinity Ward studio head and CEO Vince Zampella. The recommendation was penned on March 2 (the same period when the original Infinity Ward news was coming to light) by Jesse Heinig, a production coordinator at Infinity Ward from 2004 to 2005. Infinity Ward released Call of Duty 2 in October 2005. Heinig would have been present at Infinity Ward during the company’s hurried rush to finish development on Call of Duty 2 for Activision, a release timed to Xbox 360’s launch that fall. The game was received to stellar reviews. “I had the pleasure of working briefly for Vince and seeing his skills first-hand,” said Heinig, now a freelance writer at WhiteWolf, the company behind a number of major RPGs, including Vampire: The Requiem . “Vince’s history in the game development business should already be legendary. How he, Grant Collier, and Jason West forged Infinity Ward by turning around the talent from a team that was overworked and unhappy with their previous conditions.” Grant Collier is also a former president of Infinity Ward, who left to assume a mysterious “special projects” role within Activision. Jason West, the most recent president, left alongside Zampella. Activision is alleging “insubordination” related to Zampella and West, a claim currently involved in litigation. The state of Infinity Ward after the studio leadership departure remains an open question. It certainly doesn’t comes as much of a surprise other veteran employees are leaving the company , but it’s unknown if these now ex-Infinity Ward employees will follow their former leaders once again. “How this team proceeded to build one of the most successful and enduring franchises of this generation of video games,” he continued. “How the IW studio became synonymous with serious code and good gameplay. Vince is one of the few professionals that I’d call a visionary, in the most fundamental sense of the word: He has a powerful vision and he organizes a team to see it through. He’s able to juggle different divisions seamlessly, handle high-level meetings and interfaces between the team on the ground and the demands of the production studio, and still keep an eye on the final product.” Heinig went on to praise Zampella directly on Linkedin, saying he has “a real imagination” and “knows the ins and outs of what makes gameplay fun and engaging, not just a cost analysis.” He eventually proclaims Zampella doesn’t need his recommendation, citing an interesting industry rumor. “Don’t just take my word for it,” said Heinig. “Rumor in the industry is that EA [Electronic Arts] placed a million-dollar bounty for snapping up any IW studio lead, like Vince. Just the fact that the rumor is out there should speak volumes about how badly people want Vince working on their products.” I hadn’t heard of a million-dollar bounty, but the EA connection isn’t new. An internal Activision memo acquired by G4 showed Activision was seeking e-mails and other documentation about conversations. Have something to share? Sitting on a news tip? E-mail me . You can also follow me on Twitter . Infinity Ward – Activision – Video game – Jason West – Electronic Arts

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What One Former Infinity Ward Employee Thinks Of Ex-IW CEO Vince Zampella

Journalists Vs. Developers — The PAX East Panel

I had the honor to help kick off PAX East in Boston as part of a panel Wired games editor Chris Kohler put together entitled Journalists Vs. Developers: The Ultimate Grudge Match. Irrational Games director of product development Tim Gerritsen and Harmonix publicist John Drake took the opposing side, with EA.com editor-in-chief and former writer Jeff Green moderating and providing plenty of laughs. Gaming’s journalists and developers actually tend to mostly got along, but if you’re looking for insight into the complicated relationship between these two industry players, it’s well worth watching. Check it! Watch Larger Version | Watch HD Version Boston – Jeff Green – Editing – Chris Kohler – John Drake

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Journalists Vs. Developers — The PAX East Panel

Infinity Ward Loses Two More — One Lead Designer, One Software Engineer

Call of Duty: Modern Warfare 2 developer Infinity Ward, who recently lost leadership over an internal dispute with publisher Activision that’s now in litigation, has last two more employees. Kotaku originally broke the news, citing the Linkedin profiles of lead designer Todd Alderman and software engineer Francesco Gigliotti . Both Linkedin profiles reflect working at Infinity Ward as part of their “past” employment status. Neither has updated with their future plans. Alderman has worked at Infinity Ward for more than eight years. Gigliotti had been at the studio for nearly as long, clocking in just under eight years with the Modern Warfare developer. It’s unclear if Alderman and Gigliotti have left as a consequence of former Infinity Ward studio heads Vince Zampella and Jason West leaving. An internal Activision memo obtained by G4 indicated Activision suspected Zampella and West were in conversations with Electronic Arts. I’m a little late on reporting this one, but I wanted to make sure G4 readers were aware of the latest developments. Keep your eyes on G4 for more, as the status of Infinity Ward changes. Source: Kotaku Have something to share? Sitting on a news tip? E-mail me . You can also follow me on Twitter . infinityward – Activision – call-of-duty-modern-warfare-2 – LinkedIn – Jason West

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Infinity Ward Loses Two More — One Lead Designer, One Software Engineer

Epic April Goes Behind the Scenes of Olivia’s Complex Cover

Epic April continues tonight on Attack of the Show, with Olivia Munn taking us behind the scenes of her latest Complex cover for the April/May issue filled with beavers, unicorns and our favorite woodland creatures. Blair Butler also brings comic book news from WonderCon in a new Fresh Ink , Kevin Pereira reviews a new AVADirect Gaming PC that costs under $1,000 on Gadget

X-Play Live Panel From PAX East 2010

In case you hadn’t noticed, we here at G4 had an absolute blast covering PAX East 2010 . Not only did we get our hands and eyes on some amazing games, but we also attended and hosted some fantastic panels as well. One such panel was our own X-Play Live, which featured some of X-Play and G4tv.com’s finest, including Adam Sessler, Morgan Webb, Blair Herter, Abbie Heppe, Matt Keil, Patrick Klepek, and Andrew Pfister, addressing all the issues that you care about (and some that you might not – sorry).

Kojima: Consoles Will Be Dead Soon

Video game visionary Hideo Kojima is predicting the death of the console. At a recent Japanese press conference, the Metal Gear creator said, “In the near future, we’ll have games that don’t depend on any platform… Gamers should be able to take the experience with them in their living rooms, on the go, when they travel — wherever they are and whenever they want to play. It should be the same software and the same experience.” At the same press conference, Kojima revealed that PSP game Metal Gear Solid: Peace Walker will include Monster Hunter content. Check out the picture, from Japanese gaming bible Famitsu : How many years do you think consoles have left? Source: VG247 Hideo Kojima – Metal Gear – metal gear solid peace walker – Monster Hunter – Video game

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Kojima: Consoles Will Be Dead Soon